I'm working on the rigid body destruction scene. I convert rbd sim into the point in dop Import and try to cache the point. But my laptop results blacking out while the points are being cached.
Does anyone know why? I'm trying to cache around 1200 points in bgeo format.
Here is a spec of my laptop:
Processor: intel(r) core™ i7-6700hq cpu @ 2.60ghz 2.59ghz
GPU:NVIDIA GeForce GTX 970M
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Technical Discussion » Caching point problem in laptop
- Kayla Man
- 2 posts
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Houdini Indie and Apprentice » Slow interaction while executing some of the node in the houdini
- Kayla Man
- 2 posts
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It is happened after GPU is crashed inside the Houdini. When I have restarted my computer, Houdini is still running really slow for creating the node such as Isooffset and scatter. And it is normal to create objects like sphere. But it is also very slow when I try to click to the sphere.obj and dive into the SOP level content of the objects.
I have checked my GPU with other OpenGL-based software like Substance Designer. It works smoothly and no issues.
I have used RAZER blade Stealth with Intel(R)Core(TM) i7 -6700HQ CPU @2.60GHz 2.59GHZ and NVIDIVA GeForce GTX 970M. Its system type is 64-bit operating system and x-64 based processor.
I have checked my GPU with other OpenGL-based software like Substance Designer. It works smoothly and no issues.
I have used RAZER blade Stealth with Intel(R)Core(TM) i7 -6700HQ CPU @2.60GHz 2.59GHZ and NVIDIVA GeForce GTX 970M. Its system type is 64-bit operating system and x-64 based processor.
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